Audiotuts has Officially Launched!

We’re super excited to launch the new site! AUDIOTUTS has the same setup and dedication to quality tutorials as PSDTUTS, only it will focus on audio tutorials. Check it out today and consider getting involved if you’re a professional audio artist. The site is looking for great audio tutorial writers.

TUTS is Looking for a Designer!

Collis recently announced that he’s looking for a designer to work with. Good luck to everyone that applies for this position. If you have the right combination of design and coding skills, check out the announcement. Also, I look forward to working with the chosen designer.

AudioJungle Contest Update

The final day for entries was the end of last month, which was this last Monday June 30th, 2008. We’re still deciding on the winners and we’ll have an announcement on that soon. Great job to everyone that participated!

AUDIOTUTS Launched!

AUDIOTUTS has released it’s first tutorial, and it looks great. I’m really excited to see the TUTS sites go in a direction that I have very little familiarity with. It will be really interesting to watch the site grow.

The first tutorial is Create a Reverse Reverb Effect by Mo Volans. Following is the introduction:

When it comes to special effects, reverse reverbs are amongst the most useable processes there are. Although the method for creating these effects is often looked upon as complex, the right technique can lead to a transparent workflow and impressive end results.?? In this tutorial we’ll apply a reverse reverb effect to a vocal–a technique you might have heard used at the beginning of Justice’s ‘DVNO’.

You can also listen to the beat that was created in the tutorial at the end as well - very cool. There are more great tutorial on the way. Skellie will be editing the site. Skellie also edits the Freelance Switch site and is well know in the blogosphere as a talented writer and editor. It looks like some great audio artists are already involved, as Skellie states:

As editor of AUDIOTUTS, I’ve spent the last month or so hard at work sourcing-out exceptional talent to produce tuts for the site. The work seems to have paid off. Our assembled team of tutorial-wizards have written for industry magazines like Computer Music, Future Music and Music Tech, run hugely successful websites and YouTube channels, owned their own record labels, designed sound effects for Platinum selling video games, remixed Top 10 hits, worked with famous and well-respected artists, and otherwise stamped their name on the industry.

I can’t wait to see this site take off!

Audio Tutorial Writers

We’re looking for both regular and one off tutorial writers for the new AUDIOTUTS site. The main audio programs we’re looking for tutorials on are FLStudio, Cubase, and Reason. Of course we’ll review other suggestions as well. As with PSDTUTS, we prefer more complete, practical and extensive tutorials. The format is very similar to PSDTUTS as well. See the AUDIOTUTS Contribute page for more information. We pay US$150 per/tutorial.

Check out the New AUDIOTUTS Site

Hop on over to the new AUDIOTUTS site and sign up for the feed, as we’ll be adding more great content on a regular basis!




TUTS is looking for a designer!

Normally I post all my jobs on our FreelanceSwitch job board but since today I’m looking for a designer I thought I would open this up to the entire PSDTUTS audience. In short, we’re looking for a freelance designer to work on our growing list of Eden projects with me! If you think that might be you, then read on.

Up until now all our websites and projects have been designed, HTML-ed, and themed up by me, but lately I’m starting to get a little overwhelmed. So we’re looking for a freelancer to help ease the load.

What You’ll Be Working On

We have some very exciting projects going on and you’ll get to work on sites that are viewed by a very large audience. In fact I discovered recently that the Eden sites receive on average a visitor every second. So if you’ve ever wanted your work seen by literally bazillions of people, here’s your chance!

We have a series of projects for you to work on including some small trial stuff, then to design a TUTSPLUS hub site and then to redesign/refresh the WordPress theme we use for PSDTUTS, VECTORTUTS, NETTUTS and AUDIOTUTS - yes you’ll get to redesign PSDTUTS! -)

And then there’s lot more stuff after that. We *love* new projects here so there’s never a shortage of work to do!

What We’re Looking For

We’re looking for someone who can stand on their own two (design) feet, produce good looking design work that is extremely functional, and build it into HTML/CSS/JS/WordPress.

You need to be experienced and have a strong portfolio, particularly with regards to blog design as we do a lot of that.

You will need to be able to produce both new styles and looks and work within existing ones. For example with a PSDTUTS redesign, you would need to work to make something that is a continuation of the theme rather than a whole new look. On the other hand other times you will need to put together something brand new.

You will also need to be happy doing all sorts of different jobs - from designing a MySpace page to a Blog Design to a banner.

In terms of skillset, these are the critical skills:

  1. Design / Photoshop
  2. Strong WordPress Theming Knowledge
  3. Good HTML/CSS Ability
  4. Ability to Design Usable and Fresh looking Designs
  5. Ability to Match Designs to Existing Looks
  6. Good Communication
  7. You have to be nice to work with! -)

And of course if you can do things like use jQuery and Flash, then that’s also pretty neat!

How to Apply

Email me at collis [@] eden.cc with the subject line “DESIGN ROCKSTAR” < — that’s a super important instruction, so I can filter my email properly!

Include in it links to your portfolio site and/or websites you’ve designed, and maybe a little bit about you please.

Once a week has passed I’ll collect the top few candidates and get a few more details, and then choose someone.

So that’s it, if you have any questions you can leave a comment. Thank you very much all for taking the time to read my job ad and for those who choose to apply, thank you in advance for applying! I’m looking forward to reading your emails!




Learn How to Digitally Paint an Underwater Galaxy

Get going with some paint strokes in Photoshop! I created a design like this for the AudioJungle Contest. The design was a lot of fun to do, and I thought you would enjoy learning how it was created. Some of the tools used in this tutorial are: Brush Engine, Paint Brush, Pen Tool, Layer Masks, Layer Styles, and more.

Final Image Preview

First, let’s take a look at the image we’ll be creating. Click the screenshot below to view the full-size image. As always, the layered Photoshop file is available via our PSDTUTS Plus membership.

Final Click

Preliminary Tip

This is a quick tip that will help you with navigating your layers. This will help a lot in all of your projects in the future. Instead of scrolling through all of your layers in the layer dialog box, try the following tips instead.

With the Move-Tool (V) selected, hold your mouse over the layer you want to select. Then press Ctrl + Right-click. This will bring up a drop-down menu where you can select all the layers that are located under your cursor. Then select the layer you want to work with.

If you don’t name your layers you can guess and then move it around with the mouse to see if you got the right one (naming your layers is a better practice). Press Ctrl+Alt+Z to step backwards until you’ve found it, and move it back where you had it originally.

Step 1

Create your document 1680 pixels by 1050 pixels at 300 dpi. This will be good for a widescreen monitor desktop and give you a good amount of pixels to work with detail. You can make it bigger or smaller depending on your screens resolution. After this, fill your background layer with black. Then, on a new layer, drag a white radial gradient into the center of the document. Set the opacity to 50%.

Step 2

Create a new layer. Then with a huge feathered brush paint a big circle in the center of your gradient.

Step 3

Select Filter > Distort > Twirl, and set it to -200. Hit Ctrl+F until you get the desired degree of spiral.

Step 4

Right-click on your layer, and select Free Transform. Then while holding Ctrl+Shift+Alt, drag the bottom left outside corner out as I did to give it a skew. Also, rotate it a little to make it a bit more random.

Step 5

Now for creating some surfacing air bubbles! Let’s make a quick paint brush to do this. Create a new document 300 pixels by 300 pixels at 300 dpi. Draw a circle with the Elliptical Marque Tool, while holding Shift to keep it proportional.

Step 6

Drag a Radial Gradient from the top left of the circle to the bottom outside right of the circle.

Step 7

Paint a highlight at the top left of the bubble. Use a small feathered white brush for this.

Step 8

Marquee around the bubble you drew and go to Edit > Define Brush Preset.

Step 9

Now open up your Brush Engine by clicking on the Brush Engine Icon. You’ll see your new Bubble Brush at the bottom! Select it and we’ll change some of the dynamics.

Step 10

Turn Shape Dynamics On and set Size Jitter 100%, Minimum Diameter 34%, and set the rest to 0% to avoid squishy bubbles.

Step 11

This is really important. Turn Scattering On and play around with the settings until you get your desired flow and scatter of bubbles. If you don’t know what you want, emulate the image below. Another option is to turn on Other Dynamics in order to set the Pen Pressure to vary the Opacity Flow (Some of this depends on if you have a Wacom tablet or not).

When you get the flow you want, press Create New Brush and the brush engine will play this bubble brush in your presets. The Create New Brush button is located beside the trash can at the bottom right of your brush engine box.

Step 12

Now that we have the Scattered Bubble Brush we need a watery Foam Spray Brush as well. So go find a photo of water foaming as it hits the shore of a beach. I used this photo because of the contrast between the spray and the blue.

Select some of the white foam spray with the Square Marquee Tool. Copy the area you selected and create a new document. Then paste your copied selection into your new document.

Step 13

Now that we have the scattered bubble brush we need a watery Foam Spray Brush. So go find a photo of water foaming as it hits the shore of a beach or something. I used this photo because of the contrast between the spray and the blue.

Select some of the white foam spray with the Square Marquee Tool. Copy the area you selected and create a new document. Paste your copied selection into your new document.

Once you have your image selection in your new document press Ctrl+I to invert the white to black. Then press Ctrl+L, and move the right slider to the right to increase the contrast between the white and black.

Step 14

Paint around the edges of the splatter with a white feather brush.

Step 15

Copy the foam spray four times and make it into a full circle. You’ll have to do this after increasing the canvas size of the document (Image > Canvas Size).

Step 16

Merge the layers after you have a good result. Then select around the splatter, and create a new brush with this (Refer to step 8). Then open the Brush Engine again, and apply the same effects as you did to the bubbles (Refer to steps 9 and 10, skip the scattering though).

Now we paint. There are three different techniques to do this. You can use any of them for painting.

  1. Create a new layer. If you have a Wacom tablet, apply less pressure behind the spiral and more in the front.
  2. If you don’t have a Wacom Tablet, you can manually change the brush sizes as you paint around the spiral. Press the Left Bracket Key to lower brush size and press the Right Bracket Key to increase brush size, as in the image below.
  3. Use the pen tool to draw a path around the galaxy then stroke it with the Stimulate Pressure Enabled. Make sure when you do this you have your new foam spray brush active. Again, you can refer to the tutorial taught by Collis in his Advance Glow Effects tutorial.

Create another new layer. Make sure when you do this you have your new Foam Spray brush Active and brush on the right as well, as shown below.

Step 17

Create a new layer, grab the Bubble Brush, and use the same techniques to paint the bubbles. Stroke the Pen Path, or paint it manually.

Step 18

Create a new layer, increase the brush size, paint some of the bubbles in the foreground. Convert the foreground bubbles layer into a Smart Object, and apply a Gaussian blur. You can then use a large Feather Brush, with black set at 60% Opacity, and paint the inner edges of the columns of the bubbles to imitate a difference in focus.

Step 19

At the bottom of the Layers Dialog Box Click on the Adjustment Layer Button and select Hue/Saturation. Set the Hue to 202 and the Saturation to 47. Also, check the Colorize Box.

Step 20

Now we need to make something like a sound wave. There are two ways of doing this as well.

  1. You can duplicate the swirl you made in step 3, and bring it to the top layer. Then apply a swirl about 10-20 times in order to make a thin lined swirl.
  2. You can do this in Illustrator using the Blend Tool. To do this you make two stroked circles. Then using the Blend Tool click on the inner circle. Then the outer circle. Then Double-click on the Blend Tool. Change the option to Specified Steps and set it to 10. After this you drag your progressing circles into your Amazon Galaxy design in Photoshop.

Step 21

Once you have this ‘progressive circle’ in Photoshop, press Ctrl+I to invert it to white. Then change the Blend Layer to Overlay, and Rasterize the layer. Then skew the layer to sit in the galaxy (refer to step 4).

Step 22

Now you’ve got to make some underwater plant life. Do this with the Pen Tool and a hard edge brush without changing the opacity. After you’ve got some plant life ready, convert it to a Smart Object. Then apply a gaussian blur, and you’ve got some foreground ‘out-of-focus’ going on, which is what you want.

Step 23

Above the layer with the white radial gradient, create a new layer. Put a nice texture on there set to Multiply. I created my own mock 3D texture using the Render Lighting Filter.

Create a new layer on top of the top layer. Then paint a big feathered circle in the middle of the galaxy (where most galaxies are brightest). Apply an Outer Glow set to Hard Mix. You just want a nice glow in the center.

Step 24

We need some fish. I found a good photo of a school of piranhas. Outline one at a time with the Pen Tool. Then Right-click on the path, and select Create Vector Mask. Now drag and drop the layer with your fish into the main Photoshop design document.

Step 25

Double-click on the layer with the fish layer to open layer styles. Apply Inner Shadow to the side of the fish opposite to the light from the galaxy. Set the Distance to 15, Choke to 0, and Size to 13 (Increasing the distance is important because it makes the shadow only hit the specific side). Also, applying an Inner Glow set to Hard Mix is nice as well.

Step 26

Repeat the previous steps on several fish swimming in different perspectives to increase the variety of your composition (refer to the final image to see how the fish fill the layout).

Then select all the different layers that involve the galaxy (bubbles, foamy spray and the ‘progressing circles’), and move them into a better position in the document. I didn’t like the galaxy just sitting plainly in the center. Composition is key!

Step 27

Now paint some swirls in Illustrator and use the Blend Tool again to merge them. Repeat Step 20 on these two swirls and move them into Photoshop. If you prefer, you can paint some swirls in Photoshop instead. Use the Pen Tool and Stroke them with a Hard Edge Brush selected.

Step 28

Now create some text in Illustrator with a cool font, and go to Effect > 3D > Extrude & Bevel. Select More Options, and change all the Rotations to 0%. Set the perspective to 160. Drop the Ambient Light to 25. Once rendered, drag and drop this into Photoshop.

Step 29

Throw a Stroke on the logo, a Drop Shadow, and an Outer Glow set to Hard Mix. Convert it to a Smart Object, apply a Gaussian Blur, and then paint on the Smart Object Layer with a large black feather to sharpen the inside of the text. Make it look blurred as if it is underwater.

Finally, you’ll want to paint some bubbles around the fish to show they are in action. Add a vignette with the Gradient Tool, and make sure your Hue/Saturation Adjustment Layer is the top layer.

Final

Conclusion

There you go! To make this work you might want to observe some underwater photos. Notice how the bubbles move and how objects blur when underwater. That will help you with how to compose your art. I hope you enjoyed this tutorial as much as I did creating it!




Create a Realistic Blueprint Image From a 3D Object

In this tutorial, we’ll create a a quick mock-up of a 3D car blueprint. Then we’ll place it on an image of a drafting table. This time we’ll use a particular Photoshop 3D Render Mode to create this awesome effect. Let’s get it started!

Final Image Preview

First, let’s take a look at the image we’ll be creating. Click the screenshot below to view the full-size image. As always, the layered Photoshop file is available via our PSDTUTS Plus membership.

Final Click

Step 1

Weeks ago, when I published my tutorial about the 3D airplane, I was looking everywhere for a free 3D model with a Creative Commons license. In my quest to find it, I notice some cool websites with absolutely awesome 3D objects to available to play with. For this tutorial, we will use a nice 3D car downloaded from CGIndia.org. When I opened the car in Photoshop I saw the axis planes (X,Y,Z) were part of the model too. This inspired the idea of creating a blueprint of the different views of the car.

After downloading the car model, create a new blank document 1024 pixels by 768 pixels. Then select a white background. Then create a blue (#094464) square over the white layer. This creates a white margin.

Step 2

Create a new 3D layer by going to Layers > 3D Layers > New layer from 3D file. Then find the "3D car" file and press OK.

Step 3

Double-click the 3D layer to edit it. Change the size of the car by making it bigger. Then change the View to Left or Right (depends on you and the model you’re using). I don’t know why, but on my PC this is the Front view. The trick to creating the blueprint is to change the Render mode from Default to Wireframe.

Step 4

Now Alt+Drag to duplicate the 3D layer. Then change the copy’s view to Top. Place the copy below the first view. Also, add some guides to ensure the car’s width is the same in both layers.

Step 5

Rasterize both 3D layers by going to Layer > Rasterize > 3D. Then adjust each layer levels to increase the white of the lines using these values.

Step 6

Delete all the extra lines using the Lasso Tool.

Step 7

Now resize both layers, by the way I named them "Car Side" and "Car Top." Also, add some space between them.

Step 8

Next we’ll create some lines to get a more realistic blueprint result. First, show the Ruler CTRL+R. Then click the Ruler and drag the cursor to draw a guide. Make sure the guides touch the critical points of your views, like the wheel’s diameter, or the car’s width and height. Try to get something like the image below.

Step 9

Using the guides, start drawing some lines. Grab the Line Tool and select a white foreground and 1px weight. Then Shift + click and drag to draw the lines (by using shift and drag you will draw perfect horizontal, vertical, or 45º lines).

Draw a line first, then Shift + click to start the second one. This will activate Add to Shape to add the second line into a unique Layer Mask. Using this step draw as many lines as you want, not too many, but not too few either. Change the layer Opacity to 50%.

Step 10

Using the same steps, create a new layer and draw some white lines on it. These lines will show some of the car’s dimensions. Create some of this lines between two of the previously draw lines. Again, use the Add to Shape option to add all the lines into a single Vector Mask. Then change the Layer Opacity to 50%.

Step 11

Now add some measurements. You can use some random numbers, but imagine that this is a mock-up of a real-life 3D model, like a house. So, you must transcribe the right dimensions to please the client. For this use the Ruler tool, and select pixels as the measure unit. Finally type the dimension; I used this font to create the text.

Step 12

Let’s organize the layers a little bit. Create a Layers Group and name it "Blueprint." Then put all the layers inside it, also create a folders for the numbers, lines and all the extra text. Then duplicate the "Blueprint" group. Then hit Ctrl+E to Merge it. Create a new group outside and name it “Mockup.” Then put the "Blueprint copy" inside of it, and hide the “Blueprint” group.

Step 13

Paste this image into a new layer. It’s a picture of a nice drawing table. Resize the “Blueprint copy” to make it smaller. Then use the Warp tool to distort it a little bit, specially the bottom left corner. Finally, Select All (Command+A) and Cut (CTRL+X) the “Blueprint copy” layer.

Step 14

Select the empty "Blueprint copy" layer. Then go to Filter > Vanishing Point, and draw a plane over the table. Then extend it a little bit, and paste the "Blueprint" as shown in the image below. Try to get the blueprint’s left side out of the drawing table bounds. Then click OK.

Step 15

Duplicate the "Blueprint" layer and fill it with black. Then apply a Gaussian Blur with 2px radius. Then duplicate the "shadow" layer, and apply to the copy another Gaussian Blur with a 10px radius this time. Merge both "shadow" layers and adjust the Hue/Saturation using the values shown at the bottom of this image.

Step 16

Select all the extra paper out of the left table bounds. Distort it using the Warp tool, just a little bit; ensure that the white border remains the same.

Step 17

Using a the Burn tool, add some shadows to the folded blueprint. Also, add some random shadows over the entire blueprint surface.

Step 18

With the Dodge tool add some highlights.

Step 19

Duplicate the “Shadow” layer. Then press Ctrl+F to re-apply the last filter again (Gaussian blur 10 px radius). Then use the Eraser tool to delete some areas of the new shadow. Delete all the areas outside the table too.

Step 20

Using the Blur tool, blur the image a little bit at the top and right side of the blueprint. Don’t overdo this, rather apply only the necessary blur amount.

Step 21

Select the “Blueprint” layer of our mock-up. Then click on Filters > Liquify. In the Liquify Filter Window select the Turbulence tool. Then set the values as shown below; just do a few soft click and drags to create more wrinkles over the plane. Then click OK. You can use the Dodge and Burn tools again to get a better result.

Conclusion

This is it! a simple and fast technique to create blueprints of real objects using Photoshop Extended CS3’s 3D tools. Try it using some architectural models like a house or a building. If you work with this kind of design, you can blow your clients minds.




[Tutorial]Adding depth to eyelashes, posted by Elaine Harriott @ Tue, 01 Jul 2008 02:33:31 -0000

Thank you very much – you’ve really made it simple for new ‘photoshoppers’ :)